
For this post, I am going to give a quick character guide/analysis to one of my favorite characters: Donkey Kong. I do not claim to be the best DK player, he is just one of my secondaries and I always love playing him. With that, let’s dive in.
Strengths
Donkey Kong is a super heavy weight character, ranking the 3rd heaviest among the roster, therefore, he deal a ton of damage and can survive to some of the highest percents.

Killing is never an issue with DK, all of his smash attacks will easily kill, along with his aerials and up tilt. A very strong kill option is going to be his cargo grab to back throw, it kills off the top of the stage at quite early percents, especially on platforms. It will kill Captain Falcon at 130% on Smashville’s platform with no rage.

DK would be considered a grappler, meaning he’s a character that focuses on finding opportunities to grab your opponent. At low percents, DK can perform his famous “Ding Dong” (cargo grab to up throw to up air) to deal an easy 30% combo. Besides his combo ability, DK has great kill potential off his throws: the aforementioned cargo throw, cargo grab to down throw off the stage, cargo grab to back throw in attempts for a stage spike, and back throw. DK benefits heavily from grabbing his opponents.
Donkey Kong’s arms are like tree trunks, they don’t only hit hard, but they reach far as well. What DK lacks in neutral from no projectile, he makes up with his massive reach. F tilt makes a great spacing tool and great quick punish to rack up the damage.
Weaknesses
Being one of the heaviest and largest characters in the game, DK struggles from being able to get stuck in opponent’s combos. When your percent is low, DK is very susceptible to being bullied by combo heavy characters.
I’d say DK’s biggest weakness is his recovery, it covers great horizontal distance, but his vertical recovery is very minimal. Although it provides some great super armor, where it’s missing is above him; this leaves DK highly endangered to spikes. Because of this, you will often have to mix up your recovery by performing up B at different points offstage. It’s important to know you can throw your opponent off with a quick up air or bair before you recover as well, they hit hard and have great hit boxes.
As mentioned above, Donkey Kong has no projectile, so closing neutral can sometimes be tough, especially against other zoners. Also mentioned above, thankfully his range and his surprising speed can help DK in that regard.
Playstyle
When playing as DK, I like to play more aggressive but not to the extent where it’s obvious, because he can be easy to punish with a few wiffed attacks. DK is surprisingly fast and will deal a ton of damage, so aggressive play styles can take stocks very quick.

I’ll go over a few notable moves that I like to perform. Dash attack covers a lot of ground and is a great punish move because of its lingering hit box, if dash attack connects at the end it can lead into a follow up attack as well. F tilt and up tilt are your best friend. F tilt comes out quick and has great reach, you can punish your opponents mistakes often with this attack. Up tilt has a large wide hit box and is a great kill option. Dashing and throwing out an up tilt or reverse up tilt will take many stocks. It’s a great idea to charge up your neutral special and keep it on deck, sometimes having the punch charged up is more intimidating to your opponent than actually using it – save it for when the time is right.
DK has so many spikes, four total if I’m counting correct, which makes him so fun to get aggressive with offstage (careful though, it can be tough to get back against a smart opponent), spacing your down special is a safe and satisfying spike.
Also your go to: bair. DK can throw out bairs that will combo into another if timed right, and also kill at the sweet spot, not to mention it has great range. Hit em with the foot.
To mention for the final time, grab your opponent as much as you can, you’ll rack up damage quickly and take games faster than your opponent can finish the DK Rap.
Final Thoughts
Overall, Donkey Kong is a hard-hitting and deceptively fast fighter who focuses on reads and grabs. I find DK to be the best super heavy in the game, and a viable solo main if you give him the dedication he deserves. These are my quick thoughts on Donkey Kong, the leader of the DK Crew.
Noah Borski
University of Wisconsin – Green Bay
Information Science – Game Studies
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