Month: April 2019

Fighter Adjustments 3.0

Alongside of Joker in version 3.0, Ultimate has received another balance patch. In this post, I will not be going over every change that came with the patch, just those that I think are notable within the meta game. I will also like to discuss some of the changes I was hoping to see, but didn’t.

Notable Fighter Adjustments

Chrom/Lucina/Marth/Roy
All of the above Fire Emblem heroes have received a buff to their dash grab. This is a good buff for the fighters because they each have a solid throw combo game, and their up throw also kills at high percents. Giving them this slight buff to their grab helps their neutral game and combo game both.
Corrin
Continuing the Fire Emblem buffs, Corrin received several changes to his moves.

It’s not like Corrin had much of a presence in tournaments before 3.0, but these are all beneficial changes to the dragon lord so we might see a bit more of him in the future.
Diddy Kong
Diddy received a few buffs as well to his five of his attacks.

Diddy has not made any splashes in Ultimate so far, since he has received quite a few nerfs since Smash 4. The biggest nerf I think that still needs addressing is his recovery, when charged, Diddy falls too quickly and the launch doesn’t bring him as far as it seems it should.
Mewtwo
3.0 was very friendly to Mewtwo, receiving the most buffs in the update.

I thought Mewtwo was a solid character before 3.0, but I can already sense the wave of Mewtwo players coming after this patch. The buff that stands out the most to me is his weight increase, being able to live longer while increasing his offense as much as they did makes him a much stronger character.
Pichu
Pichu has received a highly necessary nerf, in my opinion, in which it is now easier to deal damage to Pichu. What made Pichu extremely frustrating to play against is his tiny size. Many moves would often wiff against Pichu due entirely to the mouse’s size. Going forward, the struggle to land a hit on Pichu shouldn’t be as large. Pichu isn’t the only small top tier, I would have hoped to see this same change for Olimar, Squirtle, and perhaps Inkling while dashing.
Sheik
Sheik received a couple of buffs, but the most important one is her fair now has greater range. Sheik was a dominant force throughout Smash 4, and Ultimate hasn’t been her time to shine. But her fair is much better now making room for more combos. Many fans enjoy seeing Sheik’s technical top level play.

My Future Balance Wishes

Before anyone calls out “git gud”, these are just my opinions and observations from playing Ultimate. Perhaps the better balancing route to a fighting game to make it the most fun is give buffs not nerfs, but sometimes things are just straight wack.
Diddy
As mentioned above, I think Diddy could be back among the top tier crowd, or at least high tier, if his recovery actually made sense.
Olimar
Olimar does a ton of damage, he’s another one of the frustrating tiny top tiers. The biggest change I would like to see to Olimar is a nerf to his side B. When being attacked by Pikmin it should either be easier to kill them or you should receive less damage.
Pichu
Despite Pichu’s nerf, I believe he still needs an adjustment to his kill power. My biggest head scratcher is, how can Sakurai do what he did to Sheik and still have Pichu in this game. I’ll leave it at that.
Wolf
Wolf received a nerf to his down smash, but his kill power isn’t what I had a problem with. My biggest gripe with Wolf is his minimal lag after most of his moves. Wolf is incredibly powerful, which I think he should be among the Star Fox lineup, but there seems to be little risk in his moves for how high his reward is.

Conclusion

Overall, I’m very pleased with what 3.0 had to offer. For the most part, characters got buffed rather than nerfed, making players happier rather than upset. There’s nothing worse than your character getting nerfed out of relevance when they were balanced already. I look forward to watching the meta grow and the rise of character diversity among tournaments.

Noah Borski
University of Wisconsin – Green Bay
Information Science – Game Studies
Communication

Joker

At long last we have our first character from the Fighter’s Pass. Joker arrives as the first official DLC character in Ultimate. Joker is the main protagonist from Persona 5, a series that has been exclusive to PlayStation. When announced at The Game Awards 2018, fans around the globe lost their minds at this inclusion out of left field.

So what does this mean for Ultimate on a competitive standpoint? Let’s do a quick breakdown of his play style and see how he fairs in Smash. Overall, in my opinion, Joker feels to rank somewhere in high tier, leaning towards the lower half. Joker’s attacks feel inspired from Sheik and Bayonetta – quick and up close attacks with a bit of flare from Bayo (and his gun of course).

Of course, Joker has a very unique mechanic in that he can summon his Persona – Arsene, when its gauge is filled. To active Joker’s Persona, it sort of acts like Cloud’s limit break. But with Joker’s you can counter attacks to build it up faster. When Joker’s gauge is full, Arsene is summoned and his moves are extremely powerful. All of his specials are changed with his Persona active, and his normals are much stronger in terms of both damage and knockback. Currently, I feel Arsene is too easy to activate, but it isn’t too hard to camp Joker out during that time and wait for Arsene to disappear either. Joker does have a bit of trouble killing by himself, which is why I place him in high tier rather than top tier.

Joker and Arsene in Ultimate

Joker’s combo game is also solid, but it’s far too soon to make any concrete decisions on him thus far. We’ll have to continue to play test Joker and see what he can do as the meta evolves. As with all Smash DLC, players are jumping on the Joker bandwagon. Many top players are loving Joker and adding him to their list of mains. Just to name a few: MkLeo, Leffen, and Tweek are committing quite some time to Joker; I’m sure there many more too.

The amount of passion Sakurai and his development team has put into Joker for the first character in the Fighter’s Pass has given me very high hopes for the future additions to the roster. Joker’s rendition in Ultimate is very faithful to Persona 5. From his move set to his victory screen, it’s very easy to appreciate Joker’s entrance to Smash (coming from someone who has never played Persona). From what Reggie (we miss you already) said at The Game Awards, that Joker’s inclusion is the direction Nintendo is taking with the DLC, makes it very interesting to see who will be added next. It is also important to note that Nintendo has decided the lineup for the Fighter’s Pass and not Sakurai. Regardless of who is next, Sakurai will do an outstanding job at bringing them to fighting form.

Noah Borski
University of Wisconsin – Green Bay
Information Science – Game Studies
Communication

Prime Saga

Last weekend, 2GG held yet another fun tournament in the Saga line that was Prime Saga. For those who are unaware, the narrative of the 2GG Saga tournaments are to see if someone who mains characters from that series can win the tournament. It puts a fun little spin on who you want to root for in the tournament. Throughout my watching of tournaments in the Smash 4 days, the “Saga Curse” was strong. The Curse came to be because whatever the Saga was named after, they couldn’t win the tournament. For example, ZeRo won Nairo Saga, Salem – a Bayonetta player won Fire Emblem Saga, and so forth.

Back to the most recent tournament held by 2GG, our results are:

2GG Prime Saga Top 16

As we can see, the curse continues, the tourney was won by Shuton, an Olimar player. The closest Metroid representative we had was YB as Dark Samus at 13th place. Marss, recently signed by Panda Global after his first 1st place trophy at Collision last month, failed to make a run this time around.

Something I’d like to take a moment to discuss is how strong of a presence Japan has been making in Ultimate so far in its early life. In Prime Saga alone, we have three Japanese players making top 8. And before that, we’ve had Zackrayand Shuton placing extremely well in several tournaments. I can’t wait to see what these guys do next, their hard work and determination is truly admirable.

Lastly, it’s interesting to note that Prime Saga’s top two seeds: MkLeo and Tweek both placed 7th. It’s not just this tournament that has had a few upsets, it’s been happening since Ultimate released. I believe that competitive Ultimate has been so diverse because of its insanely large roster. Matchup experience is more crucial than ever before with 70+ characters. Which makes it exciting! We see a diverse range of characters that place highly, though we’ve been seeing quite a few Wolfs, Palus, and Olimars, but compared to Smash 4, Ultimate has been quite the improvement.

Quick shout out to Allyand Tweek, their Snake and YL (respectively) are a real treat to watch.

Noah Borski
University of Wisconsin – Green Bay
Information Science – Game Studies
Communications